- It runs on all platforms supported by SDL2.
- Fully reentrant engine core.
The documentation can be generated using Doxygen:
A automatically generated version of the documentation can be found here: eszfw.de
Update: I started to write the entire engine from scratch. Until the next release this project is in an incomplete state.
This project is in development. I will enhance it gradually, mainly as a tool to my own use. To see it in action, take a look at Tau Ceti: a cross-platform 2D sci-fi themed tech demo which I develop to test this engine.
An Android version of Tau Ceti is available on Google Play:
The abbreviation esz is a tribute to my best friend Ertugrul Söylemez, who suddenly passed away on May 12th, 2018. We all miss you deeply.
C is dead, long live C
Even though hardly any games are written in C nowadays, there are a few noteworthy titles that meet this criterion e.g. Doom, Quake, Quake II, and Neverwinter Nights.
This project should show that it is still possible and that C (and procedural programming in general) is often underestimated.
With that in mind: C is dead, long live C!
The program has been successfully compiled and tested with the following libraries:
First clone the repository including the submodules:
To compile eszFW under Linux use CMake as follows:
Licence and Credits
This project is licensed under the "The MIT License". See the file LICENSE.md for details.