BGLayer_t Struct Reference

Background layer data. More...

#include <Background.h>

Data Fields

SDL_Texture * pstLayer
 Pointer to SDL2 texture.
 
Sint32 s32Width
 Background width in pixel.
 
Sint32 s32Height
 Background height in pixel.
 
double dPosX
 Position along the x-axis.
 
double dPosY
 Position along the y-axis.
 
double dVelocity
 Velocity.
 

Detailed Description

Background layer data.


The documentation for this struct was generated from the following file: