Entity_t Struct Reference

Entity handle data. More...

#include <Entity.h>

Collaboration diagram for Entity_t:

Data Fields

 Axis-aligned bounding box.
Uint16 u16Flags
 Flag mask.
double dPosX
 Position along the x-axis.
double dPosY
 Position along the y-axis.
double dSpawnPosX
 Spawn position along the x-axis.
double dSpawnPosY
 Spawn position along the y-axis.
SDL_bool bIsJumping
 Current jumping-state.
Direction eDirection
double dAcceleration
double dVelocityX
 Velocity along the x-axis.
double dMaxVelocityX
 Max velocity along the x-axis.
double dVelocityY
 Velocity along the y-axis.
Uint16 u16Width
 Entity width in pixel.
Uint16 u16Height
 Entity height in pixel.
Uint8 u8FrameOffsetX
 Frame x-offset in frames.
Uint8 u8FrameOffsetY
 Frame y-offset in frames.
Uint8 u8AnimFrame
 Current animation frame.
Uint8 u8AnimStart
 Animation start.
Uint8 u8AnimEnd
 Animation end.
double dAnimDelay
 Animation delay.
double dAnimSpeed
 Animation speed.

Detailed Description

Entity handle data.

The documentation for this struct was generated from the following file: