Sprite_t Struct Reference

Sprite handle data. More...

#include <Entity.h>

Data Fields

SDL_Texture * pstTexture
 SDL2 texture.
 
Uint16 u16Width
 Sprite width.
 
Uint16 u16Height
 Sprite height.
 
Uint16 u16ImageOffsetX
 Image x-offset in pixel.
 
Uint16 u16ImageOffsetY
 Image y-offset in pixel.
 

Detailed Description

Sprite handle data.


The documentation for this struct was generated from the following file: